Matchmaking patent Activision’s patented method to drive microtransactions with matchmaking

Matchmaking patent

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A patent filed by Activision in — and approved just this week — is adding to mounting concerns from players around the increasing presence of microtransactions in big-budget multiplayer games.

Activision has successfully filed a patent designed for use in multiplayer matchmaking matchmakings patent. In fact, most game companies started like that.

Unused system could push newbies to “emulate the marquee player” in pairings.

And likely to cause even more angst. You must login or create an account to comment. Yeah, games sometimes become unplayable. This Article has a component height of Why would you be ok with this?

An idea for influencing in-game purchases points to a concerning trend

And long may it last. The patent gives a few examples of ways this matchmaking system could wring money out of players. All our stuff and things home about advertise hey, developers!

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The patent explains that matchmaking systems use a number of factors to place players together — such as latency, skill levels, and waiting time — and this one would simply add a few extra variables. Potential interest in an in-game item would be determined by "an express preference" or a "derived preference Aklane Dust, Hive Knights, Fallen enemy locations explained Destiny 2 weekly reset - what time and what happens with each daily reset and weekly reset?

Critics called out NBA 2K18 for enticing players to spend real world cash on virtual currency by charging high in-game prices for matchmakings patent patent both cosmetic and otherwise. Patentfor a " System and method for driving microtransactions in multiplayer video games ," describes a number of matchmaking algorithms that a game could use to encourage players to purchase additional in-game items.

An Activision Publishing spokesperson has responded to Kotaku with the following statement:.

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Activision was granted a patent this month for a system it uses to convince people in multiplayer games to purchase items for a game through microtransactions. Player-selected variables such as a preference for difficult opponents might also be used in such a matchmaking system.

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Making money for the sake of making money is considered a virtue by some people. In this manner, the microtransaction engine may leverage the matchmaking abilities described herein to influence purchase decisions for game-related purchases.

A junior player may wish to emulate the marquee player by obtaining weapons or other items used by the marquee player. Microtransactions, whatever form they take, are making money.

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Matchmaking seems hit-and-miss in matchmakings patent games as it is. This discrepancy is intended to encourage the lesser players to then purchase those items in an effort to stand a better chance alongside their teammates. For more information, go here. The first two Mass Effects were two of my absolute favourite games to date. Comment on this story You must be registered and logged in to post a comment.

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Or the other team will be better than the new player to balance out said big gun. You should assume that all the asstards Activision has working on this have gone through the same thought process as we have. It's the opposite of what matchmaking is supposed to do, or at the very least distracts from what it's supposed to do.

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Activision wants to make more. That process used by Activision involves a computer looking at a wide variety of factors including skill level, Internet latency, availability of friends and other things. And then the sharks ate everything in the tank… Yes, we can avoid it, like buying indie games etc. Not an issue, generally. It's also not a reactionary move on Activison's part, as the patent took two years to go through.